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Similar to cornhole, throw these horsehoes around the stake to get a "ringer" and defeat your opponent.

  • If no ringers are thrown, the nearest horseshoe to the stake counts one point.
  • If both players throw a single ringer each, the ringers are cancelled out and the nearest of the other two horseshoes scores one point.
  • Should both players score two ringers each, they cancel each other out and no points are scored.
  • If one player manages one ringer but the other player pitches two ringers, three points are scored.
  • If a single ringer has been scored that player wins three points plus an extra point if that player's other horseshoe is the closest of the remaining three.
  • Finally, if a player achieves two ringers and the other player manages none, six points are scored.
The first player to reach 21 points wins the game!

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